Dumb Nav Mesh!


Well, dumb me really. 
So finally I actually figured it out, I had the height map option checked.

Now, ALL the monsters are on the floor.
I also changed some visual stuff while I was in there. I made the flashlight beam larger.

It has more range so you can see those gross reflections off the greasy zombie bodies.

There was also a water shader issue as that one wasn't really wanting to work with my realistic smoke.

I changed the water so it looks pretty neato now.

Lighting was changed a little as well. 


Now that the navmesh is actually finished for sure lol, here it goes. 

The horrors of working on things like this yourself.

I will re-upload v5 now with the cool stuff updated. 


thanks if you're actually watching!


Oh, also! There were quite a few weird flickering bits in the starting menu.

That's all fixed, and some of the shaders in the game have been changed for extra spook factor!

Thanks again, I hope people enjoy!

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