Dumb Nav Mesh!
Well, dumb me really.
So finally I actually figured it out, I had the height map option checked.
Now, ALL the monsters are on the floor.
I also changed some visual stuff while I was in there. I made the flashlight beam larger.
It has more range so you can see those gross reflections off the greasy zombie bodies.
There was also a water shader issue as that one wasn't really wanting to work with my realistic smoke.
I changed the water so it looks pretty neato now.
Lighting was changed a little as well.
Now that the navmesh is actually finished for sure lol, here it goes.
The horrors of working on things like this yourself.
I will re-upload v5 now with the cool stuff updated.
thanks if you're actually watching!
Oh, also! There were quite a few weird flickering bits in the starting menu.
That's all fixed, and some of the shaders in the game have been changed for extra spook factor!
Thanks again, I hope people enjoy!
Get Unfathomable
Unfathomable
Horror FPS Shooter
Status | Prototype |
Author | Formant |
Genre | Survival |
Tags | Horror, Psychological Horror, Survival Horror |
Languages | English |
Accessibility | High-contrast |
More posts
- Unfathomable - Horror FPS Devlog - V0.0.56 hours ago
- Unfathomable - Horror FPS Devlog9 hours ago
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